Wednesday 9 February 2011

Making Money Quickly


IT search engine provider Splunk is opening an office in Seattle, Wash., to try to acquire some of the talent in the area — and will be competing with a number of Web 2.0 titans and tech giants to do so.


Splunk provides IT professionals with ways to log any piece of information and quickly index it, find it and run a number of analytics functions on it. That can be GPS data, data from customer relationship management (CRM) software from Oracle or cell phone data — basically anything, as long as it has a time stamp. The service has a bit of a cult following among IT professionals and is a pretty strong candidate for an IPO this year.


Splunk is basically making a statement that it can compete with the likes of Google, Microsoft, Facebook and other Web 2.0 titans — all of which have offices in the Seattle area — for talented developers and engineers. The competition for talent in Silicon Valley is even more fierce, with basically every tech company in existence running a San Francisco- or Bay Area-based office.


It wasn’t a move to save money, either, said Splunk co-founder Erik Swan. The new office will serve as a home base for Brad Lovering, a Microsoft technical fellow that Splunk just hired, and as a recruiting central for the area. Splunk considered Los Angeles and Austin, Texas, as potential locations for new offices. Each spot has its own quirks and types of engineers and developers, and Seattle ended up being the best fit, Swan said.


Microsoft had a lot to do with that culture, said Swan. Founded in 1975, Microsoft has been based in Redmond, Wash., since its inception. Microsoft, along with Amazon, has attracted a large amount of system administrators and developers to the Seattle area, he said.


“Microsoft has done a brilliant job of building people who understand the developer ecosystem, what it means to support developers,” Swan said. “Much more so than the Valley.”


Splunk has raised $40 million in venture funding from Ignition Partners, August Capital, JK&B Capital, and Sevin Rosen Funds. The San Francisco, Calif.-based company brought in $66 million last year in revenue, up 96 percent from 2009, and signed on an extra five Fortune 100 companies as clients. Splunk currently has around half of the Fortune 100 companies as clients, and 2,500 customers overall.


The company has around 260 employees and also has an office in Hong Kong.


Next Story: Tello launches an app to rate customer service anywhere Previous Story: Online content helps push Red Dead Redemption game sales to 8M




In case you weren’t aware, Microsoft and Google aren’t exactly seeing eye-to-eye right now. In fact, they really seem to hate one another in a public manner not normally exposed. So it should be no surprise that the two are also opposed to one another when it comes to their views of web video. Yes, it’s the H.264 versus WebM debate once again. But while Google, Apple, Mozilla, Opera and others have had their say, Microsoft has remained largely quiet. Until today.


Dean Hachamovitch, the man in charge of Internet Explorer for Microsoft, has taken the time to write a nearly 3,000 word piece about the situation today. It’s a long, great post well worth the read. But just in case you can’t make it through the entire post, I’ll summarize it simply: Microsoft is fully behind H.264 as the codec for web video going forward. Why? Because they have just as many reservations about WebM as Google all of a sudden seems to have about H.264.


I had a chance to speak with Hachamovitch last night about his thoughts on the situation. His take is very clear in that he’s confused by Google’s motives to ditch H.264. Specifically, he notes that at one point not too long ago, Microsoft, Apple, and Google all supported H.264 as a codec for HTML5 video on the web. Yes, believe it or not, Microsoft was actually on the side of many of the main players of the web when it came to a future technology. The one major player not on their side was, of course, Mozilla. But Microsoft was happy to make the plug-in to ensure that they supported H.264 for HTML5 video as well.


We had a somewhat stable state in web video,” Hachamovitch says. Then something odd happened.


Google decided to pull their support for H.264 as the web video standard. The reason? The patents controlled by the MPEGLA group scared them. Or something. I’ve made my own thoughts pretty clear on this matter. I think that’s a total red herring. Google is pulling support for H.264 as a tactic in their war with Apple.


At first, they touted the maneuver as being all about supporting “open” formats. But if that’s the case, why not pull support for the Flash plug-in baked into every version of Chrome currently? Further, why not pull H.264 support out of the browser included with Android? The answer is because it’s not about open — it’s actually about control.


Worse, by turning their back on H.264, Google is ensuring that Flash will continue to remain the dominant force in web video for years to come. Flash supports H.264, which is great, but the issue here is that we need the HTML5 standard to fully support H.264, and that’s simply not going to happen without Google on board.


Some would say it wouldn’t anyway because of the potential patent issues. But as Microsoft (like many others) points out, it’s still not clear that the new WebM format also isn’t infringing on any patents. Hachamovitch points to the fact that when the JPEG patents were dug into, everyone from shoe sellers to the Green Bay Packers came out of the woodwork claiming ownership of some part.


Further, Microsoft sees no reason why MPEGLA will all of a sudden go hostile for the sake of making money. “It’s counter to their reason for existence,” Hachamovitch says.


Instead, H.264 has proven to be a format with wide adoption both from a hardware and software perspective. And that, fundamentally, is why Microsoft is backing it, and will continue to back it.


At the same time, they recognize why WebM could be a good format for some level of unification. So they’ve developed plug-ins to allowed both Internet Explorer and Firefox to play videos with that codec within Windows. But again, they just don’t see WebM as the ultimate HTML5 video standard. There are simply too many barriers to entry. And too many unanswered questions about patents.


In other words, Microsoft and Apple seem to see eye-to-eye on this level. And I’m right there with them. WebM sounds great on paper — until you actually read the paper. At that point, you quickly realize that it’s a crapshoot at best, and one that will take several years to go anywhere — if it ever does. And it’s one that could ultimately face the same type of patent questions currently surrounding H.264.


So Microsoft, like Apple, is taking the more sure bet. While it appears Google is once again out of touch with reality. Which is really too bad, because web video needs them.



bench craft company

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On Sean Hannity's program Monday night, pollster Frank Luntz hosted a focus group of Iowa Republican caucus-goers, gauging their reaction of President Barack Obama's Sunday afternoon interview with Fox News' Bill O'Reilly. ...


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IT search engine provider Splunk is opening an office in Seattle, Wash., to try to acquire some of the talent in the area — and will be competing with a number of Web 2.0 titans and tech giants to do so.


Splunk provides IT professionals with ways to log any piece of information and quickly index it, find it and run a number of analytics functions on it. That can be GPS data, data from customer relationship management (CRM) software from Oracle or cell phone data — basically anything, as long as it has a time stamp. The service has a bit of a cult following among IT professionals and is a pretty strong candidate for an IPO this year.


Splunk is basically making a statement that it can compete with the likes of Google, Microsoft, Facebook and other Web 2.0 titans — all of which have offices in the Seattle area — for talented developers and engineers. The competition for talent in Silicon Valley is even more fierce, with basically every tech company in existence running a San Francisco- or Bay Area-based office.


It wasn’t a move to save money, either, said Splunk co-founder Erik Swan. The new office will serve as a home base for Brad Lovering, a Microsoft technical fellow that Splunk just hired, and as a recruiting central for the area. Splunk considered Los Angeles and Austin, Texas, as potential locations for new offices. Each spot has its own quirks and types of engineers and developers, and Seattle ended up being the best fit, Swan said.


Microsoft had a lot to do with that culture, said Swan. Founded in 1975, Microsoft has been based in Redmond, Wash., since its inception. Microsoft, along with Amazon, has attracted a large amount of system administrators and developers to the Seattle area, he said.


“Microsoft has done a brilliant job of building people who understand the developer ecosystem, what it means to support developers,” Swan said. “Much more so than the Valley.”


Splunk has raised $40 million in venture funding from Ignition Partners, August Capital, JK&B Capital, and Sevin Rosen Funds. The San Francisco, Calif.-based company brought in $66 million last year in revenue, up 96 percent from 2009, and signed on an extra five Fortune 100 companies as clients. Splunk currently has around half of the Fortune 100 companies as clients, and 2,500 customers overall.


The company has around 260 employees and also has an office in Hong Kong.


Next Story: Tello launches an app to rate customer service anywhere Previous Story: Online content helps push Red Dead Redemption game sales to 8M




In case you weren’t aware, Microsoft and Google aren’t exactly seeing eye-to-eye right now. In fact, they really seem to hate one another in a public manner not normally exposed. So it should be no surprise that the two are also opposed to one another when it comes to their views of web video. Yes, it’s the H.264 versus WebM debate once again. But while Google, Apple, Mozilla, Opera and others have had their say, Microsoft has remained largely quiet. Until today.


Dean Hachamovitch, the man in charge of Internet Explorer for Microsoft, has taken the time to write a nearly 3,000 word piece about the situation today. It’s a long, great post well worth the read. But just in case you can’t make it through the entire post, I’ll summarize it simply: Microsoft is fully behind H.264 as the codec for web video going forward. Why? Because they have just as many reservations about WebM as Google all of a sudden seems to have about H.264.


I had a chance to speak with Hachamovitch last night about his thoughts on the situation. His take is very clear in that he’s confused by Google’s motives to ditch H.264. Specifically, he notes that at one point not too long ago, Microsoft, Apple, and Google all supported H.264 as a codec for HTML5 video on the web. Yes, believe it or not, Microsoft was actually on the side of many of the main players of the web when it came to a future technology. The one major player not on their side was, of course, Mozilla. But Microsoft was happy to make the plug-in to ensure that they supported H.264 for HTML5 video as well.


We had a somewhat stable state in web video,” Hachamovitch says. Then something odd happened.


Google decided to pull their support for H.264 as the web video standard. The reason? The patents controlled by the MPEGLA group scared them. Or something. I’ve made my own thoughts pretty clear on this matter. I think that’s a total red herring. Google is pulling support for H.264 as a tactic in their war with Apple.


At first, they touted the maneuver as being all about supporting “open” formats. But if that’s the case, why not pull support for the Flash plug-in baked into every version of Chrome currently? Further, why not pull H.264 support out of the browser included with Android? The answer is because it’s not about open — it’s actually about control.


Worse, by turning their back on H.264, Google is ensuring that Flash will continue to remain the dominant force in web video for years to come. Flash supports H.264, which is great, but the issue here is that we need the HTML5 standard to fully support H.264, and that’s simply not going to happen without Google on board.


Some would say it wouldn’t anyway because of the potential patent issues. But as Microsoft (like many others) points out, it’s still not clear that the new WebM format also isn’t infringing on any patents. Hachamovitch points to the fact that when the JPEG patents were dug into, everyone from shoe sellers to the Green Bay Packers came out of the woodwork claiming ownership of some part.


Further, Microsoft sees no reason why MPEGLA will all of a sudden go hostile for the sake of making money. “It’s counter to their reason for existence,” Hachamovitch says.


Instead, H.264 has proven to be a format with wide adoption both from a hardware and software perspective. And that, fundamentally, is why Microsoft is backing it, and will continue to back it.


At the same time, they recognize why WebM could be a good format for some level of unification. So they’ve developed plug-ins to allowed both Internet Explorer and Firefox to play videos with that codec within Windows. But again, they just don’t see WebM as the ultimate HTML5 video standard. There are simply too many barriers to entry. And too many unanswered questions about patents.


In other words, Microsoft and Apple seem to see eye-to-eye on this level. And I’m right there with them. WebM sounds great on paper — until you actually read the paper. At that point, you quickly realize that it’s a crapshoot at best, and one that will take several years to go anywhere — if it ever does. And it’s one that could ultimately face the same type of patent questions currently surrounding H.264.


So Microsoft, like Apple, is taking the more sure bet. While it appears Google is once again out of touch with reality. Which is really too bad, because web video needs them.



bench craft company>

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Photography Secrets by thenyouwin


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On Sean Hannity's program Monday night, pollster Frank Luntz hosted a focus group of Iowa Republican caucus-goers, gauging their reaction of President Barack Obama's Sunday afternoon interview with Fox News' Bill O'Reilly. ...


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IT search engine provider Splunk is opening an office in Seattle, Wash., to try to acquire some of the talent in the area — and will be competing with a number of Web 2.0 titans and tech giants to do so.


Splunk provides IT professionals with ways to log any piece of information and quickly index it, find it and run a number of analytics functions on it. That can be GPS data, data from customer relationship management (CRM) software from Oracle or cell phone data — basically anything, as long as it has a time stamp. The service has a bit of a cult following among IT professionals and is a pretty strong candidate for an IPO this year.


Splunk is basically making a statement that it can compete with the likes of Google, Microsoft, Facebook and other Web 2.0 titans — all of which have offices in the Seattle area — for talented developers and engineers. The competition for talent in Silicon Valley is even more fierce, with basically every tech company in existence running a San Francisco- or Bay Area-based office.


It wasn’t a move to save money, either, said Splunk co-founder Erik Swan. The new office will serve as a home base for Brad Lovering, a Microsoft technical fellow that Splunk just hired, and as a recruiting central for the area. Splunk considered Los Angeles and Austin, Texas, as potential locations for new offices. Each spot has its own quirks and types of engineers and developers, and Seattle ended up being the best fit, Swan said.


Microsoft had a lot to do with that culture, said Swan. Founded in 1975, Microsoft has been based in Redmond, Wash., since its inception. Microsoft, along with Amazon, has attracted a large amount of system administrators and developers to the Seattle area, he said.


“Microsoft has done a brilliant job of building people who understand the developer ecosystem, what it means to support developers,” Swan said. “Much more so than the Valley.”


Splunk has raised $40 million in venture funding from Ignition Partners, August Capital, JK&B Capital, and Sevin Rosen Funds. The San Francisco, Calif.-based company brought in $66 million last year in revenue, up 96 percent from 2009, and signed on an extra five Fortune 100 companies as clients. Splunk currently has around half of the Fortune 100 companies as clients, and 2,500 customers overall.


The company has around 260 employees and also has an office in Hong Kong.


Next Story: Tello launches an app to rate customer service anywhere Previous Story: Online content helps push Red Dead Redemption game sales to 8M




In case you weren’t aware, Microsoft and Google aren’t exactly seeing eye-to-eye right now. In fact, they really seem to hate one another in a public manner not normally exposed. So it should be no surprise that the two are also opposed to one another when it comes to their views of web video. Yes, it’s the H.264 versus WebM debate once again. But while Google, Apple, Mozilla, Opera and others have had their say, Microsoft has remained largely quiet. Until today.


Dean Hachamovitch, the man in charge of Internet Explorer for Microsoft, has taken the time to write a nearly 3,000 word piece about the situation today. It’s a long, great post well worth the read. But just in case you can’t make it through the entire post, I’ll summarize it simply: Microsoft is fully behind H.264 as the codec for web video going forward. Why? Because they have just as many reservations about WebM as Google all of a sudden seems to have about H.264.


I had a chance to speak with Hachamovitch last night about his thoughts on the situation. His take is very clear in that he’s confused by Google’s motives to ditch H.264. Specifically, he notes that at one point not too long ago, Microsoft, Apple, and Google all supported H.264 as a codec for HTML5 video on the web. Yes, believe it or not, Microsoft was actually on the side of many of the main players of the web when it came to a future technology. The one major player not on their side was, of course, Mozilla. But Microsoft was happy to make the plug-in to ensure that they supported H.264 for HTML5 video as well.


We had a somewhat stable state in web video,” Hachamovitch says. Then something odd happened.


Google decided to pull their support for H.264 as the web video standard. The reason? The patents controlled by the MPEGLA group scared them. Or something. I’ve made my own thoughts pretty clear on this matter. I think that’s a total red herring. Google is pulling support for H.264 as a tactic in their war with Apple.


At first, they touted the maneuver as being all about supporting “open” formats. But if that’s the case, why not pull support for the Flash plug-in baked into every version of Chrome currently? Further, why not pull H.264 support out of the browser included with Android? The answer is because it’s not about open — it’s actually about control.


Worse, by turning their back on H.264, Google is ensuring that Flash will continue to remain the dominant force in web video for years to come. Flash supports H.264, which is great, but the issue here is that we need the HTML5 standard to fully support H.264, and that’s simply not going to happen without Google on board.


Some would say it wouldn’t anyway because of the potential patent issues. But as Microsoft (like many others) points out, it’s still not clear that the new WebM format also isn’t infringing on any patents. Hachamovitch points to the fact that when the JPEG patents were dug into, everyone from shoe sellers to the Green Bay Packers came out of the woodwork claiming ownership of some part.


Further, Microsoft sees no reason why MPEGLA will all of a sudden go hostile for the sake of making money. “It’s counter to their reason for existence,” Hachamovitch says.


Instead, H.264 has proven to be a format with wide adoption both from a hardware and software perspective. And that, fundamentally, is why Microsoft is backing it, and will continue to back it.


At the same time, they recognize why WebM could be a good format for some level of unification. So they’ve developed plug-ins to allowed both Internet Explorer and Firefox to play videos with that codec within Windows. But again, they just don’t see WebM as the ultimate HTML5 video standard. There are simply too many barriers to entry. And too many unanswered questions about patents.


In other words, Microsoft and Apple seem to see eye-to-eye on this level. And I’m right there with them. WebM sounds great on paper — until you actually read the paper. At that point, you quickly realize that it’s a crapshoot at best, and one that will take several years to go anywhere — if it ever does. And it’s one that could ultimately face the same type of patent questions currently surrounding H.264.


So Microsoft, like Apple, is taking the more sure bet. While it appears Google is once again out of touch with reality. Which is really too bad, because web video needs them.



bench craft company

Photography Secrets by thenyouwin


bench craft company

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bench craft company

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Photography Secrets by thenyouwin


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WiiWare MDK 2 revival in certification Wii <b>News</b> - Page 1 <b>...</b>

Read our Wii news of WiiWare MDK 2 revival in certification.

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In the evolution of todays' gaming world, there is one that stands out from all the rest. This is World of Warcraft. There are over 10 million people world wide that play this fascinating MMORPG. This game allows for people to create characters that roam the land fighting off evil or evil battling the forces of good. As you make progress the the life span of your characters goal of maxing out your equipment, professions and other things that you may need is achieved by purchasing them with money that you have earned or looted off of the now dead enemies that you have slain.

The money earned from looting can take a long time to amount to a significant amount to pay for what you may need. In this never ending struggle to amass a large amount of mount to spend at the many vendors or Auction Houses, many people have resorted to the outside world and purchased their gold through websites. This is something that is not supported by Blizzard, the founders of the game. There are also add-on programs that though will not help you get a larger amount of looted money, it they can benefit you as to tell you how much items are worth and the average of what they sell for in the Auction Houses and how much the vendors will pay you for the items.

here we will take a look at some of the things that you can do in the game to help to earn a good amount of money to aid your character in their endeavors to be their very best. This can be done very easily and with out the use of add-ons by following these few steps.

Step one - when you first create your character, you are at level 1. this means that any items that you may find and are able to loot will be pretty much worthless to anyone else. The best thing that you can do at this stage is get as much as you can carry and take to a nearby vendor and sell it. These vendors will not give you much, but will be a good head start. You will need to repeat this process until you are ready to leave the starting area of your character.

Step two - once you have left the starting area, you will enter an area where the enemies are of a slightly higher level and will improve your chances of getting better loot that is worth more money than previously. In these areas, you will find uncommon items that are worth a lot of money or is usable to further your character. With these uncommon items, you have two choices in the case that you can't use the item. First you can take them to a vendor and settle for market price or you can travel to the nearest capital city and start your very own marketing career selling in the Auction House. This is really easy and the best thing to do.

Step three - when posting your items for auction, you want to browse other auctions of the same type and find out what other players are selling their items for. This will allow you to cut their prices and sell yours more quickly. This is important because without the proper research, you can greatly miss out on a lot of money. There are many players who post auctions not knowing what they should be charging. Posting auctions for 50 silver when it is worth 5 gold is a big loss.

Step four - once you reach level 10 you can learn professions. These professions will help to advance your character and also benefit other players. Depending on what profession you decide to take, the profit can be unimaginable. For instance, enchanters break down the magical properties of items and can then place enchantments on certain items. You will find many people throughout the game looking for people who can do this and are willing to pay good money for it. There are also professions where you craft weapons and armor. These are great items to place in the Auction Houses. They will not gain you a small fortune, but can benefit greatly when your characters finances are on the fritz.

These are the strategies that I use in my game. Everyone has their own way of making money to better their characters. Feel free to use these steps and if they work for you, then hey I'm happy for you. If you feel like this is not the strategy for you, then please by all means look for the strategy that works for you. It is encouraged to ask other players about how they make their money.

It should be stated that Blizzard does not condone or support the purchase of gold from websites over the Internet or the use of add- ons that will enhance one player experience over another. These things are prohibited by blizzard.





















































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